Virtual Involve is aninteractive virtual platform that features various virtual immersive settings to holdmeetings, conferences, and remote training-sessions.. Users meet to create, share, and learn in a customisable and scalable virtual space.
Virtual Involve was created to meet the needs of companies that need periodic and remote connection with co-workers, customers, professional coaches and prospects, that might ask for a demo of products and services.
The applications and implications of its use allowed the relevant market to increase 106%from 2019 to 2020.
Thanks to Virtual Involve, companies have the possibility to improve their communication, to better appeal to customers, to improve their positioning as digital brands and even to increase their net turnover,by reducing costs and travel time. Being a product of worldwide use, the contexts can be variable depending on the country where its commercialization is focused.
The avatars can directly look at each other, touch, perform gestures and much more; the communication possibilities are close to those of physical meetings.
Users might be in any place in the world, but in Virtual Involve can meet as if they were there in person.
Virtual Involve providesvarious immersive virtual rooms that allow the users to learn, create, cooperate, plan, and effectively decide, also when the participants are physically separated. All the rooms are scalable, according to the necessities of the customer or the event itself.
These spaceshelp to convey the feelingof presenceand provide the perfect environment for the meeting. You can hold your meeting in one of the many existing spaces provided, or build yourcustomised rooms, according to your specific necessities.
It is also possible to customise all the tools of the platform and add new ones according to the necessities.
With Virtual Involve users can enter a 360-degrees live-streaming all together and check out the situation in real time.
The simplicity with which a meeting can be organised makes it easy to schedule more, thus improving the internal communication.
The improvement of internal communications, allows for an improvement in decisional dynamics as well. Furthermore, arguments substantiated by virtual charts, images, or videos result in more authoritative decisions
The wider use of videoconferences is a great nudge for enterprises. With companies like Skype, it is now unnecessary to be all in the same physical space to take decisions.
Although largely beneficial, traditional videoconferences have several setbacks in comparison with a conventional meeting.
Not being in a shared environment, makes non-verbal communication impossible.
With Virtual Involve these limits cease to exist, and remote meetings can be more interactive, have non-verbal communication and immersive features.
In Virtual Involve users can create avatars, have their own gestures, and move in the environment. This makes it easier to understand how much attention they are paying, and how interested they really are, for instance.
With Virtual Involve these meetings can be held in a more natural and immersive way. Avatars share a virtual space. Inside this simulated space, they can interact to an extent impossible with smartphones or webcams.
Virtual reality meetings have several advantages for companies. The most evident is that they allow users to meet and interact, erasing the transfer expenses. Virtual reality conferences allow for an improved supervision of projects that are carried out far from the headquarters.
The participants to these meetings can also control the virtual environment to offer more detailed info in comparison with a videoconference. The users can, for example, draw charts in the virtual environment, that the other users can see and interact with